Gbf 1-hit Dmg Immunity

Posted : admin On 10/12/2019

Anzu has atk up buffs that should get a buff and a 300 shield that needs a buff. Rika has a self def down debuff that should be taken off, and hopefully he skills will change to have Mika optional in the party for their buffs. All in all Mika is the strongest of the 3 and Rika is the weakest currently. FYI–“Adjusted” on Prom/Anubis abilities implies that they’re receiving a balance pass, but the rune on them is “演出”, i.e. The animation is being updated (presumably because both animations are currently 20-30 seconds long).

HomeProfessionsRanger
edited December 22, 2017 in Ranger

so been playing Soulbeast (since Deadeye was disappointing as hell, and i got bored of my lovely reaper)

and recently got this skill...and noticed that it flat out makes u immune to all movement conditions for (with trait) 9 secounds, with 6 secounds of 6 stack stability, stun break. oh and retaliation(icing on top?)

but, in WvW when i use this..it seems a bit to good. now given WvW is stun/knock down spam hell, with AoE condition nukes. as such my builds usually always focus on spam stun break and condition removal. but those are usually weakish skills, or a bit hard to control (stun breaks tend to be just that. a small stun break, and the jumps jump backwards which can hurt you..but this, is like god mode)

now sure, your still vulnerable to dmg, and condition dmg (though pop bear stance and conditions are actually beneficial to you).

guess what i'm askign is, does this skill seem a little TO good? its outright ignoring crowd control for 6-9 secounds, something i've never seen any skill do (can tell you this would make any class in WvW jealous)

or is there a counterbalance to it i'm not aware of? (30 secound cooldown does not count.. thats actually pretty short)

Comments

  • LOL what? its okay (in fact there's alot of builds that rather slot something else).

    I actually think its good for what is (no buffs no nerfs), its only one application 6 stack of stab and can be ripped/converted and only makes you immune to soft CC, for example if you get it ripped, you can still get CCed into the next world.

    However take a scourges skill https://wiki.guildwars2.com/wiki/Trail_of_Anguish. its a boon corrupt, swiftness, stab all on a lower cd or

    warriors balanced stance witch while on a higher cd, gives you stab immunity to crit, stun break, swiftness and replication of stab https://wiki.guildwars2.com/wiki/Balanced_Stance.

    or ( to be-fair its gated behind reaper form but https://wiki.guildwars2.com/wiki/Infusing_Terror 20% damage reduction with stab on 25 sec cd when not traited)

    or holosmith https://wiki.guildwars2.com/wiki/Corona_Burst witch is stab every 8 seconds on hit)
    they need to just leave that one alone, the other stances could actually use some buffs. would be nice if griffon was a stun break. the other ones don't have that much use save for one wolf pack in pvp or wvw.

  • edited December 23, 2017

    @Eleazar.9478 said:
    LOL what? its okay (in fact there's alot of builds that rather slot something else).

    I actually think its good for what is (no buffs no nerfs), its only one application 6 stack of stab and can be ripped/converted and only makes you immune to soft CC, for example if you get it ripped, you can still get CCed into the next world.

    However take a scourges skill https://wiki.guildwars2.com/wiki/Trail_of_Anguish. its a boon corrupt, swiftness, stab all on a lower cd or

    warriors balanced stance witch while on a higher cd, gives you stab immunity to crit, stun break, swiftness and replication of stab https://wiki.guildwars2.com/wiki/Balanced_Stance.

    or ( to be-fair its gated behind reaper form but https://wiki.guildwars2.com/wiki/Infusing_Terror 20% damage reduction with stab on 25 sec cd when not traited)

    or holosmith https://wiki.guildwars2.com/wiki/Corona_Burst witch is stab every 8 seconds on hit)
    they need to just leave that one alone, the other stances could actually use some buffs. would be nice if griffon was a stun break. the other ones don't have that much use save for one wolf pack in pvp or wvw.

    for balanced stance
    thats a longer cooldown
    only 2 stability (each last 1 secound per pulse over 4 secounds max)
    so 4 secounds. and no immunity to movement debuffs

    for trail of anguish, again. no immunity to movement debuffs

    infusing terror, no immunity to movement debuffs

    your only looking at reapplies. i'm mostly looking a the fact that for 9 secounds out of every 30. you can be 100% immune to movement debuffs. as in they don't apply. at all.

    and you can't get past it by overstacking or spam. its flat out immune. thats insane for wvw.

  • @arenta.2953 said:

    @Eleazar.9478 said:
    LOL what? its okay (in fact there's alot of builds that rather slot something else).

    I actually think its good for what is (no buffs no nerfs), its only one application 6 stack of stab and can be ripped/converted and only makes you immune to soft CC, for example if you get it ripped, you can still get CCed into the next world.

    However take a scourges skill https://wiki.guildwars2.com/wiki/Trail_of_Anguish. its a boon corrupt, swiftness, stab all on a lower cd or

    warriors balanced stance witch while on a higher cd, gives you stab immunity to crit, stun break, swiftness and replication of stab https://wiki.guildwars2.com/wiki/Balanced_Stance.

    or ( to be-fair its gated behind reaper form but https://wiki.guildwars2.com/wiki/Infusing_Terror 20% damage reduction with stab on 25 sec cd when not traited)

    or holosmith https://wiki.guildwars2.com/wiki/Corona_Burst witch is stab every 8 seconds on hit)
    they need to just leave that one alone, the other stances could actually use some buffs. would be nice if griffon was a stun break. the other ones don't have that much use save for one wolf pack in pvp or wvw.

    for balanced stance
    thats a longer cooldown
    only 2 stability (each last 1 secound per pulse over 4 secounds max)
    so 4 secounds. and no immunity to movement debuffs

    for trail of anguish, again. no immunity to movement debuffs

    infusing terror, no immunity to movement debuffs

    your only looking at reapplies. i'm mostly looking a the fact that for 9 secounds out of every 30. you can be 100% immune to movement debuffs. as in they don't apply. at all.

    and you can't get past it by overstacking or spam. its flat out immune. thats insane for wvw.

    Most people rely on hard ccs anyways to set up damage. I'm not sure if you are familiar, but warriors used to be 100% immune to movement impairing conditions 100% of the time. So, yeah. THAT was OP. This skill is alright. Most people would rather slot something else anyways.

  • @shadowpass.4236 said:

    @arenta.2953 said:

    @Eleazar.9478 said:
    LOL what? its okay (in fact there's alot of builds that rather slot something else).

    I actually think its good for what is (no buffs no nerfs), its only one application 6 stack of stab and can be ripped/converted and only makes you immune to soft CC, for example if you get it ripped, you can still get CCed into the next world.

    However take a scourges skill https://wiki.guildwars2.com/wiki/Trail_of_Anguish. its a boon corrupt, swiftness, stab all on a lower cd or

    warriors balanced stance witch while on a higher cd, gives you stab immunity to crit, stun break, swiftness and replication of stab https://wiki.guildwars2.com/wiki/Balanced_Stance.

    or ( to be-fair its gated behind reaper form but https://wiki.guildwars2.com/wiki/Infusing_Terror 20% damage reduction with stab on 25 sec cd when not traited)

    or holosmith https://wiki.guildwars2.com/wiki/Corona_Burst witch is stab every 8 seconds on hit)
    they need to just leave that one alone, the other stances could actually use some buffs. would be nice if griffon was a stun break. the other ones don't have that much use save for one wolf pack in pvp or wvw.

    for balanced stance
    thats a longer cooldown
    only 2 stability (each last 1 secound per pulse over 4 secounds max)
    so 4 secounds. and no immunity to movement debuffs

    for trail of anguish, again. no immunity to movement debuffs

    infusing terror, no immunity to movement debuffs

    your only looking at reapplies. i'm mostly looking a the fact that for 9 secounds out of every 30. you can be 100% immune to movement debuffs. as in they don't apply. at all.

    and you can't get past it by overstacking or spam. its flat out immune. thats insane for wvw.

    Most people rely on hard ccs anyways to set up damage. I'm not sure if you are familiar, but warriors used to be 100% immune to movement impairing conditions 100% of the time. So, yeah. THAT was OP. This skill is alright. Most people would rather slot something else anyways.

    they were?

    how o.0

  • @arenta.2953 said:

    @shadowpass.4236 said:

    @arenta.2953 said:

    @Eleazar.9478 said:
    LOL what? its okay (in fact there's alot of builds that rather slot something else).

    I actually think its good for what is (no buffs no nerfs), its only one application 6 stack of stab and can be ripped/converted and only makes you immune to soft CC, for example if you get it ripped, you can still get CCed into the next world.

    However take a scourges skill https://wiki.guildwars2.com/wiki/Trail_of_Anguish. its a boon corrupt, swiftness, stab all on a lower cd or

    warriors balanced stance witch while on a higher cd, gives you stab immunity to crit, stun break, swiftness and replication of stab https://wiki.guildwars2.com/wiki/Balanced_Stance.

    or ( to be-fair its gated behind reaper form but https://wiki.guildwars2.com/wiki/Infusing_Terror 20% damage reduction with stab on 25 sec cd when not traited)

    or holosmith https://wiki.guildwars2.com/wiki/Corona_Burst witch is stab every 8 seconds on hit)
    they need to just leave that one alone, the other stances could actually use some buffs. would be nice if griffon was a stun break. the other ones don't have that much use save for one wolf pack in pvp or wvw.

    for balanced stance
    thats a longer cooldown
    only 2 stability (each last 1 secound per pulse over 4 secounds max)
    so 4 secounds. and no immunity to movement debuffs

    for trail of anguish, again. no immunity to movement debuffs

    infusing terror, no immunity to movement debuffs

    your only looking at reapplies. i'm mostly looking a the fact that for 9 secounds out of every 30. you can be 100% immune to movement debuffs. as in they don't apply. at all.

    and you can't get past it by overstacking or spam. its flat out immune. thats insane for wvw.

    Most people rely on hard ccs anyways to set up damage. I'm not sure if you are familiar, but warriors used to be 100% immune to movement impairing conditions 100% of the time. So, yeah. THAT was OP. This skill is alright. Most people would rather slot something else anyways.

    they were?

    how o.0

    Dogged march, lemongrass poultry, melandru runes

  • edited December 23, 2017

    @shadowpass.4236 said:

    @arenta.2953 said:

    @shadowpass.4236 said:

    @arenta.2953 said:

    @Eleazar.9478 said:
    LOL what? its okay (in fact there's alot of builds that rather slot something else).

    I actually think its good for what is (no buffs no nerfs), its only one application 6 stack of stab and can be ripped/converted and only makes you immune to soft CC, for example if you get it ripped, you can still get CCed into the next world.

    However take a scourges skill https://wiki.guildwars2.com/wiki/Trail_of_Anguish. its a boon corrupt, swiftness, stab all on a lower cd or

    warriors balanced stance witch while on a higher cd, gives you stab immunity to crit, stun break, swiftness and replication of stab https://wiki.guildwars2.com/wiki/Balanced_Stance.

    or ( to be-fair its gated behind reaper form but https://wiki.guildwars2.com/wiki/Infusing_Terror 20% damage reduction with stab on 25 sec cd when not traited)

    or holosmith https://wiki.guildwars2.com/wiki/Corona_Burst witch is stab every 8 seconds on hit)
    they need to just leave that one alone, the other stances could actually use some buffs. would be nice if griffon was a stun break. the other ones don't have that much use save for one wolf pack in pvp or wvw.

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    for balanced stance
    thats a longer cooldown
    only 2 stability (each last 1 secound per pulse over 4 secounds max)
    so 4 secounds. and no immunity to movement debuffs

    for trail of anguish, again. no immunity to movement debuffs

    infusing terror, no immunity to movement debuffs

    your only looking at reapplies. i'm mostly looking a the fact that for 9 secounds out of every 30. you can be 100% immune to movement debuffs. as in they don't apply. at all.

    and you can't get past it by overstacking or spam. its flat out immune. thats insane for wvw.

    Most people rely on hard ccs anyways to set up damage. I'm not sure if you are familiar, but warriors used to be 100% immune to movement impairing conditions 100% of the time. So, yeah. THAT was OP. This skill is alright. Most people would rather slot something else anyways.

    they were?

    how o.0

    Dogged march, lemongrass poultry, melandru runes

    looking at changes to that skill...all it did was reduce movement debuff durations. by 33%
    it didn't stop the skill itself
    heck the change to the skill is the regen cooldown

    immobilize, cripple, frost would all still proc on it. just shorter duration. but spammable down

    alot of classes have that. but its different from immunity.

  • edited December 23, 2017

    @arenta.2953 said:

    @shadowpass.4236 said:

    @arenta.2953 said:

    @shadowpass.4236 said:

    @arenta.2953 said:

    @Eleazar.9478 said:
    LOL what? its okay (in fact there's alot of builds that rather slot something else).

    I actually think its good for what is (no buffs no nerfs), its only one application 6 stack of stab and can be ripped/converted and only makes you immune to soft CC, for example if you get it ripped, you can still get CCed into the next world.

    However take a scourges skill https://wiki.guildwars2.com/wiki/Trail_of_Anguish. its a boon corrupt, swiftness, stab all on a lower cd or

    warriors balanced stance witch while on a higher cd, gives you stab immunity to crit, stun break, swiftness and replication of stab https://wiki.guildwars2.com/wiki/Balanced_Stance.

    or ( to be-fair its gated behind reaper form but https://wiki.guildwars2.com/wiki/Infusing_Terror 20% damage reduction with stab on 25 sec cd when not traited)

    or holosmith https://wiki.guildwars2.com/wiki/Corona_Burst witch is stab every 8 seconds on hit)
    they need to just leave that one alone, the other stances could actually use some buffs. would be nice if griffon was a stun break. the other ones don't have that much use save for one wolf pack in pvp or wvw.

    for balanced stance
    thats a longer cooldown
    only 2 stability (each last 1 secound per pulse over 4 secounds max)
    so 4 secounds. and no immunity to movement debuffs

    for trail of anguish, again. no immunity to movement debuffs

    infusing terror, no immunity to movement debuffs

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    your only looking at reapplies. i'm mostly looking a the fact that for 9 secounds out of every 30. you can be 100% immune to movement debuffs. as in they don't apply. at all.

    and you can't get past it by overstacking or spam. its flat out immune. thats insane for wvw.

    Most people rely on hard ccs anyways to set up damage. I'm not sure if you are familiar, but warriors used to be 100% immune to movement impairing conditions 100% of the time. So, yeah. THAT was OP. This skill is alright. Most people would rather slot something else anyways.

    they were?

    how o.0

    Dogged march, lemongrass poultry, melandru runes

    looking at changes to that skill...all it did was reduce movement debuff durations. by 33%
    it didn't stop the skill itself
    heck the change to the skill is the regen cooldown

    immobilize, cripple, frost would all still proc on it. just shorter duration. but spammable down

    alot of classes have that. but its different from immunity.

    I don't think you understand how it worked lol.

    Dogged march reduced movement impairing conditions by 33%
    Lemongrass reduced condition duration by 40%
    Melandru reduced condition duration by 25%

    That added up to 98% reduced duration of movement impairing conditions on you.. That is pretty much immunity. Any movement impairing conditions would last like .05 seconds which is nothing.

  • @shadowpass.4236 said:

    @arenta.2953 said:

    @shadowpass.4236 said:

    @arenta.2953 said:

    @shadowpass.4236 said:

    @arenta.2953 said:

    @Eleazar.9478 said:
    LOL what? its okay (in fact there's alot of builds that rather slot something else).

    I actually think its good for what is (no buffs no nerfs), its only one application 6 stack of stab and can be ripped/converted and only makes you immune to soft CC, for example if you get it ripped, you can still get CCed into the next world.

    However take a scourges skill https://wiki.guildwars2.com/wiki/Trail_of_Anguish. its a boon corrupt, swiftness, stab all on a lower cd or

    warriors balanced stance witch while on a higher cd, gives you stab immunity to crit, stun break, swiftness and replication of stab https://wiki.guildwars2.com/wiki/Balanced_Stance.

    or ( to be-fair its gated behind reaper form but https://wiki.guildwars2.com/wiki/Infusing_Terror 20% damage reduction with stab on 25 sec cd when not traited)

    or holosmith https://wiki.guildwars2.com/wiki/Corona_Burst witch is stab every 8 seconds on hit)
    they need to just leave that one alone, the other stances could actually use some buffs. would be nice if griffon was a stun break. the other ones don't have that much use save for one wolf pack in pvp or wvw.

    for balanced stance
    thats a longer cooldown
    only 2 stability (each last 1 secound per pulse over 4 secounds max)
    so 4 secounds. and no immunity to movement debuffs

    for trail of anguish, again. no immunity to movement debuffs

    infusing terror, no immunity to movement debuffs

    your only looking at reapplies. i'm mostly looking a the fact that for 9 secounds out of every 30. you can be 100% immune to movement debuffs. as in they don't apply. at all.

    and you can't get past it by overstacking or spam. its flat out immune. thats insane for wvw.

    Most people rely on hard ccs anyways to set up damage. I'm not sure if you are familiar, but warriors used to be 100% immune to movement impairing conditions 100% of the time. So, yeah. THAT was OP. This skill is alright. Most people would rather slot something else anyways.

    they were?

    how o.0

    Dogged march, lemongrass poultry, melandru runes

    looking at changes to that skill...all it did was reduce movement debuff durations. by 33%
    it didn't stop the skill itself
    heck the change to the skill is the regen cooldown

    immobilize, cripple, frost would all still proc on it. just shorter duration. but spammable down

    alot of classes have that. but its different from immunity.

    I don't think you understand how it worked lol.

    Dogged march reduced movement impairing conditions by 33%
    Lemongrass reduced condition duration by 40%
    Melandru reduced condition duration by 25%

    That added up to 98% reduced duration of movement impairing conditions on you.. That is pretty much immunity. Any movement impairing conditions would last like .05 seconds which is nothing.

    so how is that just for warrior...vs any other class with 33% reduction

  • edited December 23, 2017

    Counterplay ? Boon strip and stun. Dolyak isn't breaking anything.

    I don't get how it is OP when in WvW and PvP are farting boon corrupt/hate with Scourge and SBreakers.

    DD Unhindered Combatant ? Mirage Elusive Mind ? Mesmer Distortion ? Block !? Really now.. Let's talk about Condi and Barrier in WvW/PvP ?

  • @arenta.2953 said:

    @shadowpass.4236 said:

    @arenta.2953 said:

    @shadowpass.4236 said:

    @arenta.2953 said:

    @shadowpass.4236 said:

    @arenta.2953 said:

    @Eleazar.9478 said:
    LOL what? its okay (in fact there's alot of builds that rather slot something else).

    I actually think its good for what is (no buffs no nerfs), its only one application 6 stack of stab and can be ripped/converted and only makes you immune to soft CC, for example if you get it ripped, you can still get CCed into the next world.

    However take a scourges skill https://wiki.guildwars2.com/wiki/Trail_of_Anguish. its a boon corrupt, swiftness, stab all on a lower cd or

    warriors balanced stance witch while on a higher cd, gives you stab immunity to crit, stun break, swiftness and replication of stab https://wiki.guildwars2.com/wiki/Balanced_Stance.

    or ( to be-fair its gated behind reaper form but https://wiki.guildwars2.com/wiki/Infusing_Terror 20% damage reduction with stab on 25 sec cd when not traited)

    or holosmith https://wiki.guildwars2.com/wiki/Corona_Burst witch is stab every 8 seconds on hit)
    they need to just leave that one alone, the other stances could actually use some buffs. would be nice if griffon was a stun break. the other ones don't have that much use save for one wolf pack in pvp or wvw.

    for balanced stance
    thats a longer cooldown
    only 2 stability (each last 1 secound per pulse over 4 secounds max)
    so 4 secounds. and no immunity to movement debuffs

    for trail of anguish, again. no immunity to movement debuffs

    infusing terror, no immunity to movement debuffs

    your only looking at reapplies. i'm mostly looking a the fact that for 9 secounds out of every 30. you can be 100% immune to movement debuffs. as in they don't apply. at all.

    and you can't get past it by overstacking or spam. its flat out immune. thats insane for wvw.

    Most people rely on hard ccs anyways to set up damage. I'm not sure if you are familiar, but warriors used to be 100% immune to movement impairing conditions 100% of the time. So, yeah. THAT was OP. This skill is alright. Most people would rather slot something else anyways.

    they were?

    how o.0

    Dogged march, lemongrass poultry, melandru runes

    looking at changes to that skill...all it did was reduce movement debuff durations. by 33%
    it didn't stop the skill itself
    heck the change to the skill is the regen cooldown

    immobilize, cripple, frost would all still proc on it. just shorter duration. but spammable down

    alot of classes have that. but its different from immunity.

    I don't think you understand how it worked lol.

    Dogged march reduced movement impairing conditions by 33%
    Lemongrass reduced condition duration by 40%
    Melandru reduced condition duration by 25%

    That added up to 98% reduced duration of movement impairing conditions on you.. That is pretty much immunity. Any movement impairing conditions would last like .05 seconds which is nothing.

    so how is that just for warrior...vs any other class with 33% reduction

    I don't think you understood the context of this either..

    What I said applied to gw2, pre-hot. It was called Nike Warrior because the build could not be slowed down by any soft cc, and it would use gs s/sh to outrun every other build in WvW. Lemongrass was nerfed so warrior couldn't achieve 98% solely through traits, food, and runes anymore.

  • edited December 23, 2017

    @arenta.2953 said:
    so been playing Soulbeast (since Deadeye was disappointing as hell, and i got bored of my lovely reaper)

    and recently got this skill...and noticed that it flat out makes u immune to all movement conditions for (with trait) 9 secounds, with 6 secounds of 6 stack stability, stun break. oh and retaliation(icing on top?)

    but, in WvW when i use this..it seems a bit to good. now given WvW is stun/knock down spam hell, with AoE condition nukes. as such my builds usually always focus on spam stun break and condition removal. but those are usually weakish skills, or a bit hard to control (stun breaks tend to be just that. a small stun break, and the jumps jump backwards which can hurt you..but this, is like god mode)

    now sure, your still vulnerable to dmg, and condition dmg (though pop bear stance and conditions are actually beneficial to you).

    guess what i'm askign is, does this skill seem a little TO good? its outright ignoring crowd control for 6-9 secounds, something i've never seen any skill do (can tell you this would make any class in WvW jealous)

    or is there a counterbalance to it i'm not aware of? (30 secound cooldown does not count.. thats actually pretty short)

    Yeah, I don’t think so.. Pretty strange to think that DS is setting off your “too good” alarm..

    Do you think perma evade Daredevil builds, that can remove conditions with evades and dodging, are OP too?

    Or those, up to 50k, 1 hit kill Deadeye builds?

    Or the 25 second cd Spellbreaker heal (base heal is 11k) that removes up to 7 conditions?

    Or the Mesmer shatter build that hit my full trailblazer necro for 22,999k out of stealth in 3 seconds?

    17k CoR?

    Are all those skills and traits that counter movement impairing conditions (that I’m too tired to look for) OP too?

    .. I think you see where I’m going?

    https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
    https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
    https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills

  • No its not to good. Its good.
    I would actually prefer to see a charge system on the stances of soulbeast.
    Reduce stability stacks to 3 and give it 2 charges with 30s recharge time.
    This would make it really shine.
    But other stances need more work than dolyak.

    Moa is good, makes concentration obsolete with a versatile pet.

    Vulture is nice, but it is hold back by the icd on poisonapplication. They could just give it a charge system like sharpeningstone and increase the duration a lot. So you have no time pressure using it with more tactical usage. They could do a charge system here but with less stacks. Lets say 6 stacks. Recharge time of charges is about the same as the CD is now.

    Griffon stance really needs some love.
    Id say just make it a short evade on buttonpress that refills endurance. End of the duration it gives vigor.
    So duration would be like 2s or 3s with GM.
    It gives back 50 endurance and after the 2s/3s it gives vigor.
    CD is now 30s. Or it could be 2 charges with 35s recharge or something.

  • @arenta.2953 said:
    so been playing Soulbeast (since Deadeye was disappointing as hell, and i got bored of my lovely reaper)

    and recently got this skill...and noticed that it flat out makes u immune to all movement conditions for (with trait) 9 secounds, with 6 secounds of 6 stack stability, stun break. oh and retaliation(icing on top?)

    but, in WvW when i use this..it seems a bit to good. now given WvW is stun/knock down spam hell, with AoE condition nukes. as such my builds usually always focus on spam stun break and condition removal. but those are usually weakish skills, or a bit hard to control (stun breaks tend to be just that. a small stun break, and the jumps jump backwards which can hurt you..but this, is like god mode)

    now sure, your still vulnerable to dmg, and condition dmg (though pop bear stance and conditions are actually beneficial to you).

    guess what i'm askign is, does this skill seem a little TO good? its outright ignoring crowd control for 6-9 secounds, something i've never seen any skill do (can tell you this would make any class in WvW jealous)

    or is there a counterbalance to it i'm not aware of? (30 secound cooldown does not count.. thats actually pretty short)

    'Too good' - you apparently aren't around many of those who can play well.

    Yet.

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Updated the build for 3.1
Posted by
on Jan 20, 2018, 8:07:18 PM
I'm surprised you aren't using Dying Sun for another 2 projectiles or Penetration Vinktar, which is also stupidly cheap this league.
Cyclopean Coil makes you Shock immune so Vessel would be no.1 dps flask. Unless you don't use it because of the number of charges it consumes?
My build guides:
https://www.pathofexile.com/forum/view-thread/2180198
Taking a break from PoE, catch me up in Warframe: https://www.warframe.com/signup?referrerId=5b625847f2f2eb0ea0750322
Use above link for free booster when you sign up! :)
Posted by
on Jan 20, 2018, 10:27:18 PM
'
I'm surprised you aren't using Dying Sun for another 2 projectiles or Penetration Vinktar, which is also stupidly cheap this league.
Cyclopean Coil makes you Shock immune so Vessel would be no.1 dps flask. Unless you don't use it because of the number of charges it consumes?

I did mention those options in the flask section
Vessel is cheap and gives best DPS but only 1 use and no defense
Currently all my flasks except atziri's also give damage reduction or immunity to a status effect
I guess I could swap atziri's into vessel but plenty of bosses do have immunity phases now so an extra use is good
Dying sun is an upgrade but haven't bothered to buy one yet
Posted by
on Jan 20, 2018, 10:53:24 PM
hi, how about jugg version(bcs we hav toomuch acc.. and jugg goood sourse utilise it 1%atkspeed = 200acc / 50%atkspeed = 10000acc) its should do like
cons
10%less dmg
1k less es(refundable with es# jewels)
pros
stun and freez immunity
temp chains immune
free end charges
anticrit panteon
faster shieldcharges and molten 11aps
Last edited by mndstrm on Jan 21, 2018, 1:53:01 PM
Posted by
mndstrm
on Jan 21, 2018, 10:56:39 AM
'
hi, how about jugg version(bcs we hav toomuch acc.. and jugg goood sourse utilise it 1%atkspeed = 200acc / 50%atkspeed = 10000acc) its should do like
cons
10%less dmg
1k less es(refundable with es# jewels)
pros
stun and freez immunity
temp chains immune
free end charges
anticrit panteon
faster shieldcharges and molten 11aps

The build stretches out to the corners of the skill tree to get Ghost reaver, ele overload, vaal pact and point blank. No other class is really in a good position to do that and I think you underestimate the value in the base stats and skill points that the ascendent has.
Feel free to post a tree that you think would compare in damage or ES but whenever I try crafting with another class I end up with considerably less ES and DPS
Posted by
on Jan 21, 2018, 2:01:05 PM
'
'
hi, how about jugg version(bcs we hav toomuch acc.. and jugg goood sourse utilise it 1%atkspeed = 200acc / 50%atkspeed = 10000acc) its should do like
cons
10%less dmg
1k less es(refundable with es# jewels)
pros
stun and freez immunity
temp chains immune
free end charges
anticrit panteon
faster shieldcharges and molten 11aps

The build stretches out to the corners of the skill tree to get Ghost reaver, ele overload, vaal pact and point blank. No other class is really in a good position to do that and I think you underestimate the value in the base stats and skill points that the ascendent has.
Feel free to post a tree that you think would compare in damage or ES but whenever I try crafting with another class I end up with considerably less ES and DPS

https://poeplanner.com/AAsAAQUACxEAAH97jCUnXUlnm64-xq48LQthr2xo8jzvGF2t8cBmRUdrrDdH-d21BOQi1aYpT-w4hXtmVJ48jHaCmzrYMol35Rpsna6nCNgkVkjr7hzcjxq4kyj6V8kNfOq6tAzK076KoS9GcYMJYENuPb6Ab57KSlFMrEd9WypNPydKyIqvkBF7w4LkvrwA7izphrMVIN0NW69OKio4LYMZtL6nwo74oZstdcvqYhR1pMKTJ3_GMFutMxnXbAsi9G0ZEVCnK8HF7Bgsv3C72RMvb4_60NBfakcG2-dsCPGKEZYOSF3yKwoRL6IuUEKMNpAK4YgdqoNf97kWu31zrQnLHtI4wAEGxgAAAAAA
ofc less dmg. and es.. and 95lvl(not hard to get) but soul of solaris give more then 1k es eq.. antistun and freez.. and other shit
so solaris = 15%less es
and culling strike claw/totem = 10less dmg
stats are same.. can place str->int jew at start mar
Last edited by mndstrm on Jan 21, 2018, 3:28:39 PM
Posted by
mndstrm
on Jan 21, 2018, 2:39:03 PM
'

ofc less dmg. and es.. and 95lvl(not hard to get) but soul of solaris give more then 1k es eq.. antistun and freez.. and other shit
so solaris = 15%less es
and culling strike claw/totem = 10less dmg
stats are same.. can place str->int jew at start mar

Interesting with what you decided to cut. I booted up the build and changed it to a jugg tree that is pretty similar to yours but cutting back to level 91 so comparisons are fair
My defense scion tree had
level 91
172,361 Molten hit DPS
10,192 ES
The jugg tree had
level 91
137,612 Molten hit DPS
7,479 ES
So it has 26% less damage and 2700 less ES in exchange for the pantheon change, antistun and antifreeze.
Not sure what you mean with culling strike there as it doesn't seem unique to jugg or anything, just something either build can do
jugg does have some neat stuff but scion getting free frenzy and onslaught plus good ES makes it hard to beat for me
Posted by
on Jan 21, 2018, 3:48:40 PM
I have not read all the posts above, but my question is going to be simple, that they can put in the boots to improve the build. Thank you for your answers. And if possible explain why
Posted by
Kuzco59
on Jan 24, 2018, 3:01:25 PM
I see bristoling has a similar build for ST, I'm going pure ST, what's the pro and con of ur build vs his? Lvling a scion now
what would ur passive tree be with ST? slower/greater projectile and lightning pen instead of multi strike and ancestor call?
Last edited by sivertry on Jan 25, 2018, 2:25:44 AM
Posted by
on Jan 24, 2018, 10:10:36 PM
'
I see bristoling has a similar build for ST, I'm going pure ST, what's the pro and con of ur build vs his? Lvling a scion now
what would ur passive tree be with ST? slower/greater projectile and lightning pen instead of multi strike and ancestor call?

Spectral throw dps displays 1 hit but hits between 1-5 times depending on size of target, positioning and projectile speed
So I took the 'My character (ST, with Watcher's Clarity)' version of bristolls pastebin, removed vaal haste, blood rage changed the clarity watchers eye into a wrath penetration version, changed the target to shaper and added in point blank. The aim being to make our numbers as fairly comparable as possible, all those things can be added or removed to either build
Bristoll
lvl 91
shaper dps per hit 626,364
8,238 ES
78% Evade
15% Block
https://pastebin.com/dgqVaXxw
I took the dps version of my tree changed the dying sun flask back into atziri's promise and the wildfire jewels into damage rares. I also swapped the two strength nodes to take Mind drinker since spectral throw will need some mana leech to sustain its higher cost
WaffleT
lvl 91
shaper dps per hit 583,798
9,084 ES
84% Evade
35% Block
https://pastebin.com/5mNRzYMx
If I cut ES nodes from my tree for damage or cut damage nodes for ES nodes in Bristoll's tree then the dps/es numbers end up pretty even.
Either of our builds can use a clarity watchers eye for easiest ES and then cut ES for more damage nodes but those are pretty expensive so I don't like to assume someone can get one.
The cheap uniques I use are easier to get ahold of and make the build easier to get off the ground but rares have more room to grow into high budget or mirror tier items. If I look at Bristolls '50ex budget' pastebin then the gear will outpace the cheap uniques I use.
Last edited by WaffleT on Jan 25, 2018, 8:09:44 AM
Posted by
on Jan 25, 2018, 5:25:47 AM