Pakhan Base Dmg
Posted : admin On 11/20/2019Names | |
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Identifiers | |
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ChEMBL | |
ChemSpider |
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ECHA InfoCard | 100.002.201 |
EC Number | |
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UNII | |
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Properties | |
C4H8N2O2 | |
Molar mass | 116.120 g·mol−1 |
Appearance | White/Off White Powder |
Density | 1.37 g/cm3 |
Melting point | 240 to 241 °C (464 to 466 °F; 513 to 514 K) |
Boiling point | decomposes |
low | |
Structure | |
0 | |
Hazards | |
Main hazards | Toxic, Skin/Eye Irritant |
Safety data sheet | External MSDS |
GHS pictograms | |
GHS Signal word | Danger |
H228, H301 | |
P210, P240, P241, P264, P270, P280, P301+310, P321, P330, P370+378, P405, P501 | |
NFPA 704 (fire diamond) | |
Related compounds | |
Hydroxylamine salicylaldoxime | |
Except where otherwise noted, data are given for materials in their standard state (at 25 °C [77 °F], 100 kPa). | |
verify (what is ?) | |
Infobox references |
Got 25% extra stability with the striker classy holster and overhealing to all heal skills with the vigorous chest. Thats why im rolling skill power and skill haste on mods and gear attributes plus the booster shoot (first aid) overheals and increases the base dmg a little more. Pakhan is a High End Light Machine Gun in Tom Clancy's The Division. Pakhan Weapon Talents. Swift - Reloading is 25% faster.; Destructive: Armor destruction value is increased by 18% when using this weapon. Jan 11, 2017 I love using the Pakhan with it for a number of reasons. 1) Decent Weapon talents 2) Higher base dmg than any other LMG 3) Assault Rifle style so it's easier to control and faster reloads 4) Even though it has a smaller mag size than belt fed LMGs, when I put an extended mag on it has 94 rounds which is plenty. Cheers for calling out this - I replaced the one I bought recently for and got +1K base damage and +2% damage to targets in the open. I think quite a few people bought that Pakhan - so reckon most will be able to upgrade. Also re-rolled Swift for Brutal - so v happy with the gun now!
Dimethylglyoxime is a chemical compound described by the formula CH3C(NOH)C(NOH)CH3. Its abbreviation is dmgH2 for neutral form, and dmgH for anionic form, where H stands for hydrogen. This colourless solid is the dioxime derivative of the diketone butane-2,3-dione (also known as diacetyl). DmgH2 is used in the analysis of palladium or nickel. Its coordination complexes are of theoretical interest as models for enzymes and as catalysts. Many related ligands can be prepared from other diketones, e.g. benzil.
Preparation[edit]
Dimethylglyoxime can be prepared from butanone first by reaction with ethyl nitrite to give biacetyl monoxime. The second oxime is installed using sodium hydroxylamine monosulfonate:[1]
Complexes[edit]
Dimethylglyoxime is used to detect and quantify nickel, which forms the bright red complex nickel bis(dimethylglyoximate) (Ni(dmgH)2). The reaction was discovered by L. A. Chugaev in 1905.[2]
Cobalt complexes have also received much attention. In chloro(pyridine)cobaloxime[3] the macrocycle [dmgH]22− mimics the macrocyclic ligand found in vitamin B12.
References[edit]
- ^Semon, W. L.; Damerell, V. R. (1930). 'Dimethylglyoxime'. Organic Syntheses. 10: 22. doi:10.15227/orgsyn.010.0022.CS1 maint: multiple names: authors list (link)
- ^Lev Tschugaeff (1905). 'Über ein neues, empfindliches Reagens auf Nickel'. Berichte der Deutschen Chemischen Gesellschaft. 38 (3): 2520–2522. doi:10.1002/cber.19050380317.
- ^Girolami, G. S.; Rauchfuss, T.B.; Angelici, R. J. (1999). Synthesis and Technique in Inorganic Chemistry: A Laboratory Manual (3rd ed.). pp. 213–215.
Overview
There are two ways to analyze DPS in The Division
- Sustained DPS: This calculation includes reload speed. It is relevant if you are able to shoot your target, reload, and continue shooting your target without stopping or taking cover.
- Burst DPS: This calculation does not include reload speed. It is relevant if you must frequently take cover before you reach the end of your magazine, or if you choose to take cover each time you reload.
Most players will find that Burst DPS is the more relevant calculation, but there are exceptions. A “tank” player who wants to find the best pistol may prefer to use the Sustained DPS calculation since they will be out of cover often using the Ballistic Shield.
Shotgun users may also want to consider Sustained DPS since they often take aggressive positions that leave them vulnerable while reloading.
Marksman Rifles
Don’t be misled by the Historian. It comes fixed with 3 Weapon Talents that are not DPS oriented. If you get an M1A/Scar-H with DPS talents it will likely deal more damage than the Historian. The M1A barely deals more Burst DPS than the Scar-H weapon class but the Scar-H is a big improvement on Sustained DPS which means that the Scar- H should be considered the better weapon.
Bolt-Action Rifles are still lagging behind the pack.
Assault Rifles
It is surprising to see the SA-58 at the top of the results since it has long been considered an inferior weapon. Unfortunately, after in-game testing i found that the recoil management is very difficult and the weapon operates closer to a semi-automatic weapon which causes inefficiency due to lost time between shots. (For more information see our Semi-Automatic Weapon Guide)
This leaves the LVOA-C (M4 class) as the top contender.
Pakhan Base Dmg Free
SMGs
Pakhan Base Dmg 2016
The MP-5 A4 is a decent percentage above the other weapons in Burst and Sustained DPS. However, as mentioned before it also operates more like a semi-automatic weapon which causes DPS losses.(For more information see our Semi-Automatic Weapon Guide)
The SMG class is generally low in DPS but it also has notably low stability/recoil which means you may be able to focus your attachments more on damage (Headshot Damage/Critical Chance/Critical Damage).
LMG
The Pakhan is the leader in both Burst and Sustain. When you consider the Weapon Talents (and reroll Swift) it will be the top tier PVE LMG.
Shotguns
The most notable outlier in the Shotgun class is the Double Barrel. The high Burst DPS is greatly contrasted by the extremely low Sustained DPS. Since the weapon requires close range to use effectively you will likely be out of cover and at point-blank distance from your target. It is unlikely that two shells will be able to kill your target which means that, unfortunately, the Sustained DPS calculation is more relevant than the Burst DPS since you will be forced to reload. The SASG-12 has the highest Burst and Sustained DPS.
Pistols
The 586 Magnum group does the most Burst DPS but it comes at the cost of Sustained DPS. If you are seeking a tanking pistol you may prefer the X-45 which still has good burst but better sustain than the Magnum.
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Some comments about the calculations
The DPS values of the weapons depend upon your player attributes (firearms/crit chance/crit damage/etc.) and I have used player stats that attempt to represent the majority of players. These stats are as follows:
- Firearms: 4000
- Critical Hit Damage: 50%
- Critical Hit Chance: 10%
- Headshot Damage: 0%
- Probability of landing a headshot: 50%
This Calculation DOES include.
- Assault Rifle - Armor Damage
- LMG - Out of Cover
- SMG - Critical Hit Damage
- Extended Mag on all weapons capable of using the attachment.
This Calculation DOES NOT include
- DPS from Weapon Talents
- The Effects of Pulse
Each weapon type is benefitting from its respective bonus (LMG +20% damage, AR +24% damage, SMG +39% Critical Hit Damage). This allows for comparison between weapons based on their best case scenario.
Some things to consider:
- Semi-automatic weapons cannot be fired at their listed RPM because the player is unable to pull the trigger fast enough. For more information see our Semi-Automatic Weapon Guide.
- This analysis does not include the effects of stability or accuracy. (analysis adressing this comming soon)
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