Poe Magic Dmg To Life

Posted : admin On 10/25/2019
Life Leech does work on spells, just not LoH. However, Life Leech with multiple projectiles isn't that great. Do consider you'll need at least 2000 dps with your spell to even make the support gem worth a slot. And even then, it's not substantial healing.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Posted by
on Sep 3, 2012, 4:35:28 PM
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Also, I said conceptually, not mechanically or literally. That gem should work with spells and the fact that it doesn't - and that everyone in-game was convinced that it should - shows how messed up this mechanic is.

Conceptually, maybe, but mechanically: imagine this situation. Freezing pulse+lesser multiple projectiles+great multiple projectiles+life on hit. This means your freezing pulse now has 7 projectiles that can all hit the same target. You're now gaining 7 times the normal amount of LoH per target hit, without having to change your build or even deal any real damage. Spells are much more accessible to classes than attacks are, and allowing would give all classes an easy, cheap burst heal that requires little sacrifice.
Conceptually, some things that make sense won't be possible, and some things that don't make sense will be possible, and this is true for all games. For the people who build around using spells, the life leech gem works for spells and scales off damage dealt.

Well technically you can put life leech here instead of Life on hit and gain 7x life per attack :D

The difference is that life leech is based off the damage you deal, as opposed to life on hit's flat amount. In order to gain any significant returns from life leech, you need to be dishing out decent amounts of damage, as opposed to the life on hit example I gave that anyone would be able to use even with level 1 gems. Also, with the damage penalties from the multiple projectiles you're doing only .35 normal damage per projectile at a total of 2.45 damage per cast. And again, that 2.45 more damage per cast won't do much for you with no dps.
For example, on my melee shadow, I just put together
Unavailable
, which are all fairly well-levelled gems. For me, each projectile does 35-52 damage, which if all 7 hit means 245-364 damage. Even with life leech gem leveled to give 4%, this would only heal me for 10-15 health per target per cast. If I were to do the same with all gems at level 1 and a level 1 life on hit, damage would be irrelevant, and I'd be healing 42 damage per target per cast cast (and at 1/4 of the mana cost). That's an incredible imbalance for not requiring any investment into gem levels or cold damage.
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Last edited by Aplier on Sep 3, 2012, 4:51:00 PM
Posted by
Aplier
on Sep 3, 2012, 4:46:04 PM
Well now you know why life on hit does not work with spells, lack of hit chance + shotgun effect would make this skill op.
On the other hand an iron will freezing pulse marauder using blood magic and life leech could work without making it look op :D
Posted by
Torin
on Sep 3, 2012, 11:23:41 PM
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Well now you know why life on hit does not work with spells, lack of hit chance + shotgun effect would make this skill op.
On the other hand an iron will freezing pulse marauder using blood magic and life leech could work without making it look op :D

I assume you're speaking from experience, ^_^
Posted by
Aplier
on Sep 3, 2012, 11:31:27 PM
'
Yeah no
Attack does not inherently mean physical or magical. That definitely needs clarification.
No matter how you're killing monsters, you're attacking them.
Attack isn't some category of 'offensive abilities'. It is how you interact with the monsters period.
Physical attacks, magical attacks, aoe attacks, etc. If a gem says your attacks add life, then whenever you interact with a monster (i.e. you attack it) then you should get life back.
100% needs clarification and/or re-wording.

I'm glad that someone finally got it. I have no idea why people are telling me that it'd be an OP mechanic. I'm not asking that it works, I'm asking that they have better wording on their tooltips so that I don't have to constantly question why certain mechanics don't work when they seem like they should.
Posted by
RegulusX
on Sep 4, 2012, 1:44:27 AM
Attacks have attack speeds, spells have cast speeds.
That would be the first and easiest way to tell them apart.
I'm sure that more wording can be added later, but it's not needed for closed beta. Be sure to scour the mechanics thread a few times whenever you ask yourself 'does X work with Y?', or the skill/support gem subforums failing that.
Posted by
on Sep 4, 2012, 1:48:34 AM
You can expect clarification regarding attack vs spell soon enough.
And I agree, it's been poorly handled so far.
Posted by
The_Scourge
on Sep 4, 2012, 1:52:14 AM
'

I'm glad that someone finally got it. I have no idea why people are telling me that it'd be an OP mechanic. I'm not asking that it works, I'm asking that they have better wording on their tooltips so that I don't have to constantly question why certain mechanics don't work when they seem like they should.

Well, after your question was answered by the very first reply, the thread kinda got derailed onto discussing the balance of having such an effect. And I find that it's not much of a constant questioning of why things do/don't work, once I learned the game's use of various words, it is perfectly clear if something will or won't work. Clarification on terminology and mechanics is something you gain through experience, you shouldn't expect to walk into something instantly knowing what everything will do. The first time you played pacman, and you ate one of those big pills by the corners, did you know that you could then eat the ghosts?
Posted by
Aplier
on Sep 4, 2012, 1:52:58 AM
The ideal situation would be to change the shape of active skills between attacks and spells and to reflect a similar change in supports that are attack-only, spell-only, or both.
I believe most already have 'attack' or 'spell' in the description, and adding in a base cast time (which is info that needs to be on the gem) will additionally make spells stand out from attacks more.
Posted by
on Sep 4, 2012, 1:54:00 AM
'
'

I'm glad that someone finally got it. I have no idea why people are telling me that it'd be an OP mechanic. I'm not asking that it works, I'm asking that they have better wording on their tooltips so that I don't have to constantly question why certain mechanics don't work when they seem like they should.

Well, after your question was answered by the very first reply, the thread kinda got derailed onto discussing the balance of having such an effect. And I find that it's not much of a constant questioning of why things do/don't work, once I learned the game's use of various words, it is perfectly clear if something will or won't work. Clarification on terminology and mechanics is something you gain through experience, you shouldn't expect to walk into something instantly knowing what everything will do. The first time you played pacman, and you ate one of those big pills by the corners, did you know that you could then eat the ghosts?

So far, every game has been the exact opposite. The learning curve for most games in the same genre disappears once you play and master one. Case in point: I've played around 5 ARPG's and all of them, besides PoE, have had the same system to them. PoE does, too, they just also took the time to label everything oddly and make peculiar distinctions.
I've played DoTA, and I picked up LoL and DoTA 2 no time. Why can't PoE stop shoving change for the sake of change down my throat? They're using the same system as Diablo 3 and many other predecessors, so why not use the same terms? We gain nothing by using new/different words.
Posted by
RegulusX
on Sep 4, 2012, 2:03:43 AM
Poe magic dmg to life download

1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Base duration is (7-10.8) seconds Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. Vaal Discipline itself can be activated to gain a short duration of energy shield recharge even while taking damage. One of either Wrath or Discipline needs to be linked with Blood Magic in order to activate low life, depending on if you prefer to have extra mana or extra life. The Blood Magic gem needs to be at least level 20 if used with Wrath. Poe.trade can automatically generate your search based on an item. This is useful when you're looking for upgrades or trying to price something. This field allows you to search items based on their name. Note that this field only accepts full words. For example, scouring is a valid query but scour will yield zero results.

Tornado Shot Deadeye Ranger is one of the most well-rounded map farming builds in PoE. Find out how to build it on a reasonable budget

Updated for Patch 3.8

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Estimated budget: medium

Guide notes
September 10, 2019
-Updated for Patch 3.8
October 21, 2019
-Updated gameplay video

Tornado Shot Ranger is one of the most well-rounded ranged builds in Path of Exile. It can be extremely powerful as a Starter build with just a few physical DPS items required and one of the best clearing speed on lower tier Maps. Later on, it will allow you to face Shaper and the Elder as long as you can afford the required gear (including two 6-linked items for both the Tornado Shot and Barrage setups). It is rather easy to play because of its' simple gameplay mechanics, good damage and amazing AoE.

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This build is also extremely flexible. Players can freely choose between going either a full glass cannon (it requires kiting experience) or keeping a balance between offense and defense. Keep in mind that if you can't stay alive the build loses its' purpose - it's meant to be extremely fast.

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1. Gameplay

This build is very straightforward. Tornado Shot Deadeye is a ranged DPS class, that deals massive damage, and requires the player to kite and avoid enemy attacks. In order to be fully viable certain defensive mechanics have to be put to work, otherwise, you won't be able to fully utilize this class's potential. This build also provides amazing AoE, while may lack single-target DPS high-tier maps. This makes this build require second 5/6 linked item to put the Barrage skill in it, or swapping several Gems for boss fights.


0:06 Tier 16 Hydra Guardian
0:31 Tier 16 Minotaur Guardian
0:58 Tier 16 Phoenix Guardian
1:26 Tier 15 Shaper's Stronghold Terrace
1:58 Tier 16 Ramparts


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2. Build's PROS & CONS

PROS
  • high single-target and AoE damage
  • good as a League starter build with no specific unique items required
  • can do all content on a proper budget
  • very fast clear speed
CONS
  • feels squishy if you don't have kiting experience
  • vulnerable to reflect mods maps
  • requires two six-linked items for both single-target and AoE DPS setups
  • transition into end-game is expensive

3. Leveling tips

Leveling as a Ranger is of the easiest kind. It usually is more than enough to upgrade your gear with the self-found items, and the build itself provides a great balance between offense and defense. You can use at least a couple bow skills that will do just fine, with either higher single or AoE DPS. We recommend using Burning Arrow(or other Bow Attacks that you can get for completing the first quest - content is easy enough to pick any of them) early on and replace it with Tornado Shot at level 28.

Suggested leveling Gem setups:

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Burning Arrow setup
Burning Arrow - one of the first available bow skills in PoE. It will do just fine until you get the Tornado Shot Gem
Added Fire Damage Support - great buff to your DPS
Lesser Multiple Projectiles Support - this will make your BA quite viable for clearing bigger packs as well

Poe Magic Dmg To Life Video

Tornado Shot setup
Tornado Shot - you should start using Tornado Shot as soon as it becomes available. Try to use(and level up) as many support Gems you plan to use later on with this setup. This always makes the transition to your final build much easier
Greater Multiple Projectiles Support - you can use this Gem shortly after you get the TS running, just buy it as soon as you reach level 38
Mirage Archer Support - summons a Mirage Archer on your back which uses Tornado Shot with reduced Attack Speed. Greatly increases your clear speed and shortens your leveling
Elemental Damage with Attacks Support - increases Elemental Damage dealt with supported Attacks. It's also one of the recommended end-game Gems
Utility Gems
Lightning Golem - the recommended Golem for this build which increases your Attack and Cast Speed
Assassin's Mark - the recommended curse option for this build. You can start using it manually as soon as you reach level 24.
Herald of Ice - adds moderate DPS buff, as well as it's one of the recommended endgame Spells so you might want to start leveling it up early
Herald of Thunder - adds Lightning Damage to your Attacks

Bandits:

We recommend helping Alira for increased Critical Strike Multiplier and Elemental Resistances

Leveling Skill Trees:

36 Points Skill Tree
Priorities: 1) Finesse 2) Herbalism 3) Master Fletcher/King of the Hill 4) Deadly Draw+Heavy Draw

62 Points Skill Tree
Priorities: 1) Golem's Blood 2) Bravery 3) Acrobatics 4) Forces of Nature 5) Revenge of the Haunted

Recommended leveling items:

Blackheart - great physical DPS leveling Rings. You can use two of them for massive DPS bonus on lower levels
Adds 1 to 4 Physical Damage to Attacks
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
Meginord's Girdle - extremely powerful belt, which can be used even as endgame item for certain versions of this build
+(25-35) to Strength
Adds 5 to 15 Physical Damage to Attacks
+25 to Strength
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
Karui Ward - amazing DPS and movement speed bonuses granted by this amulet, make it the best in slot leveling item for most ranger's builds
+(20-30) to Dexterity
+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
Stormcloud - the first unique bow we suggest using, available from level 8
No Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack Speed
Doomfletch - another recommended unique bow. Has level requirement of 28
(20-24)% increased Elemental Damage with Attack Skills
Adds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Bow Physical Damage as Extra Damage of an Element
Death's Opus - one of the most powerful leveling bows in PoE. Grants amazing DPS with the 2 additional arrows, and it just might carry you till the mapping phase with proper supporting gear (mainly with added flat physical damage)
(30-50)% increased Critical Strike Chance
(100-125)% increased Physical Damage
Adds (10-20) to (30-35) Physical Damage
10% increased Attack Speed
+100% to Global Critical Strike Multiplier
2 additional Arrows

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

114 Points Final Skill Tree
114 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Far Shot
  2. Ricochet
  3. Gathering Winds
  4. Endless Munitions

Pantheon:

Major God: Soul of Lunaris1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Garukhan +5% chance to Evade Attacks if you've taken a Savage Hit recently

5. Final Gems links

[DPS] Tornado Shot
Tornado Shot - your main DPS skill. It grants amazing AoE, and very good single target DPS as secondary projectiles can hit the same target
Greater Multiple Projectiles Support- one of the best support Gem for farming with TS ranger
Mirage Archer Support - Tornado Shot is used mainly for clearing, and there is no better Support Gem for that than Mirage Archer
Elemental Damage with Attacks Support
Hypothermia Support - grants very high bonus damage against Chilled enemies
Immolate Support - very high flat added Fire Damage to your attacks when your target is burning
[DPS] Barrage setup
Barrage - this build's main single-target DPS skill. You either have to use Belly of the Beast for this setup, have another bow to swap for bosses/single-target enemies, or just carry the replacement Gems with you
Elemental Focus Support - grants very high bonus Elemental Damage but makes Barrage unable to inflict Elemental Ailments
Added Cold Damage - adds flat Cold Damage to supported Skills
Elemental Damage with Attacks Support
Hypothermia Support
Immolate Support
[UTILITY] Herald of Ice setup
Herald of Ice - grants moderate DPS boost, and will also apply your curse
Onslaught Support - Herald of Ice's explosions now have a chance to grant you the Onslaught buff
Curse on Hit Support - this Gem linked with HoI will make it apply the supported Curse
Assassin's Mark - our recommended Curse for this build. It increases your Crit. Chance and generates Power Charges

Poe Magic Dmg To Life 2

[UTILITY] Vaal Skills
Vaal Haste - increases your Movement and Attack speed for a short duration
Vaal Grace - grants very high bonus Chance to Dodge Attacks and Spells
Blood Rage - increases your Attack Speed, Life Leech, and generates Frenzy Charges
Increased Duration Support - increases the duration of all the supported Gems
[UTILITY] Golem setup
Cast when Damage Taken Support - auto-casts your Golem which makes it grant its bonus more consistently
Summon Lightning Golem - the best DPS-wise Golem we can use in this build
[MOBILITY] Blink Arrow
Blink Arrow - your main mobility skill. It's great for avoiding big damage spikes and Bosses' abilities
[UTILITY] Hatred Aura
Hatred - grants very high DPS bonus making it presumably the best Elemental DPS Aura in the game


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5. Gear Setup

Poe Magic Dmg To Life

Tornado Shot Ranger is an extremely flexible build. It can be fully viable even with a very tight budget. While our list of recommended items will include some more expensive gear options, this can be always replaced with cheaper alternatives for the leveling/early mapping phase.

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The recommended items from our list will:

  1. Help you cap your resistances
  2. Give you enough DPS and Life to start mapping successfully
  3. You will save at least a couple of hours since all the item requirements are listed

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Physical/Elemental Damage
  4. Critical Strike Chance & Critical Strike Multiplier
  5. Accuracy Rating (at least 90% is recommended)
  6. Attack Speed

Poe Magic Dmg To Life Free

(Helmet) Lightpoacher - great Helmet option which is perfect if you want to maximize your clear speed. You should aim to get 2 Abyss Jewels with flat added Physical/Elemental damage to Attacks
Has 2 Abyssal Sockets
Trigger Level 20 Spirit Burst when you Use a Skill while you have a Spirit Charge
+(10-15)% to all Elemental Resistances
Recover (4-5)% of Life when a Spirit Charge expires or is consumed
(15-20)% chance to gain a Spirit Charge on Kill
+1 to Maximum Spirit Charges per Abyss Jewel affecting you
(Helmet) Rat's Nest - beginner and budget-friendly option for the Helmet slot. Grants very high DPS bonus and the extra Movement Speed is an amazing addition here
15% increased Attack Speed
(60-75)% increased Global Critical Strike Chance
150% increased Evasion Rating
(20-25)% increased Rarity of Items found
10% increased Movement Speed
10% reduced Character Size
(Helmet) Devoto's Devotion - another Helmet worth mentioning. Grants extra Chaos Resistance, Movement Speed, and Attack Speed
10% reduced Physical Damage
+(50-65) to Dexterity
16% increased Attack Speed
(150-200)% increased Armour and Evasion
+(15-25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints
Helmet enchantment:
Tornado Shot fires 2 additional secondary Projectiles (clear speed)
Barrage fires an additional Projectile (Bosses)
(Weapon) Rare Bow - preferably Harbinger Bow for the extra Crit. Chance
Min. requirements:
340 Physical DPS
Optional affixes:
Increased Critical Strike Multiplier
Chance to deal double damage
(Weapon) Lioneye's Glare - provides high base DPS and has 100% Hit Chance. It's one of the best Bows for this build which should be easy to acquire
(20-24)% increased Elemental Damage with Attack Skills
(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
(Quiver) The Signal Fire - one of the best Quivers for this build which grants very high bonus Elemental Damage
Adds 4 to 8 Fire Damage to Bow Attacks
10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
(Body Armour) Loreweave - my personal pick for this build. Grants very high bonus Damage and various defensive stats. It also increases your Maximum Elemental Resistances, which boosts your survivability
Has 6 Sockets
Adds (4-10) to (14-36) Physical Damage to Attacks
+(8-24) to all Attributes
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-78)%
(Body Armour) Queen of the Forest - the best choice if you want to maximize your Movement Speed (and hence, clear speed)
3% reduced Movement Speed (Hidden)
(200-240)% increased Evasion Rating
+(60-70) to maximum Life
+(6-10)% to Fire Resistance
+(26-40)% to Cold Resistance
+(11-25)% to Lightning Resistance
25% reduced Movement Speed
1% increased Movement Speed per 450 Evasion Rating, up to 100%
-(50-40) Physical Damage taken when Hit by Animals
(Body Armour) Rare Evasion Armour - good leveling/low-tier Map farming choice. Just aim for high defensive stats to keep you alive on lower levels
Min. requirements:
100 maximum Life
20% Fire Resistance
20% Lightning Resistance
20% Cold Resistance
(Body Armour) Belly of the Beast - grants very high bonus Life
3% reduced Movement Speed (Hidden)
(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
(Boots) Rare Boots - get a pair with the highest maximum Life bonus you can afford
Min. requirements:
60 maximum Life
20% increased Movement Speed
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
Optional affixes:
Strength
(Boots) Atziri's Step - one of the best in slot boots for this build. Like most of the other uniques, it lacks elemental resistances. Picking this pair will require you to invest much more in other items, in order to cap you resistances
180% increased Evasion Rating
+(55-75) to maximum Life
30% increased Movement Speed
(14-16)% chance to Dodge Spell Damage
Boot enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Adds 45 to 68 Fire Damage if you've Killed Recently
(Belt) Stygian Vise - the best in slot option for this build. If you are using Lightpoacher, the additional Abyss Jewels increases the number of Spirit Charges you can have and also can add a fair amount of flat added damage to your attack skills
Min. requirements:
70 maximum Life
35% Fire Resistance
35% Lightning Resistance
35% Cold Resistance
Optional affixes:
increased Elemental Damage with Attack Skills
(Belt) Rare Belt - again, we try to grab one with the highest maximum life and elemental resistances bonuses
Min. requirements:
70 maximum Life
35% Fire Resistance
35% Lightning Resistance
35% Cold Resistance
Optional affixes:
increased Elemental Damage with Attack Skills
increased Physical Damage
(Belt) Doryani's Invitation - a great budget-friendly option. Make sure you pick up the Element of which your DPS is the highest (Fire or Cold)
+(25-35) to Strength
(20-30)% increased Fire Damage
+(300-350) to Armour
+(30-35)% to Cold Resistance
+(30-35)% to Lightning Resistance
0.2% of Fire Damage Leeched as Life
10% chance to Ignite during any Flask Effect
(Amulet) Rare Amulet
Min. requirements:
60 maximum Life
15% All Elemental Resistances
Adds min. 7 Physical Damage to Attacks
Optional affixes:
increased Elemental Damage with Attack Skills
increased Global Critical Strike Multiplier
increased Global Critical Strike Chance
(Ring) Rare Rings
Min. requirements:
60 maximum Life
15% All Elemental Resistances
Adds min. 5 Physical Damage to Attacks
Optional affixes:
increased Elemental Damage with Attack Skills
increased Accuracy Rating
(Gloves) Rare Gloves - extra attack speed may be a good addition in end-game versions of this build
Min. requirements:
60 maximum Life
25% Fire resistance
25% Lightning resistance
25% Cold resistance
Optional affixes:
increased Attack Speed
(Jewels) Lioneye's Fall - if you can socket it under Shadow's Claw Nodes, it will grant insane damage bonuses. This is an optional choice as this Gem can be very expensive
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
(Jewels) Rare Abyss Jewels - with high flat Added Damage to Attacks/Bow Attacks and Life

Recommended affixes:
maximum Life
added Physical Damage to Attacks/Bow Attacks
added Elemental Damage to Attacks/Bow Attacks
Optional affixes:
increased Critical Strike Multiplier

(Jewels) Rare Jewels - this should provide extra Life and damage bonuses
Recommended affixes:
increased maximum Life
increased Generic/Physical/Projectile Damage
increased Attack Speed
Optional affixes:
increased Projectile Speed
increased Global Critical Strike Chance
increased Global Critical Strike Multiplier
(Flask) Atziri's Promise - mandatory Flask for this build. Grants extra DPS and life leech during Flask Effect. Not to mention it is very cheap
+35% to Chaos Resistance
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
(Flask) Taste of Hate - grants bonuses to both your DPS and sustainability. Replace with an immunity Life Flask until you can afford it
+50% to Cold Resistance
+6% to maximum Cold Resistance
20% of Physical Damage taken as Cold Damage during Flask effect
Gain (15-20)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Flask effect
30% chance to Avoid being Frozen during Flask effect
(Flask) Dying Sun - grants great DPS buff with 2 additional projectiles. Replace with an immunity Life Flask, or Diamond Flask of choice until you can afford it
+50% to Fire Resistance
+6% to maximum Fire Resistance
(-10-10)% increased Charges used
(15-25)% increased Area of Effect during Flask Effect
2 additional Projectiles during Flask Effect
Suggested Flasks:
  1. Bubbling Hallowed Hybrid Flask of Staunching (immunity to Bleeding)
  2. Ample Diamond Flask of Adrenaline (increased Movement Speed)


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Poe Magic Dmg To Life Youtube

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