Subsistence Axe Dmg To Base

Posted : admin On 12/3/2019
  • Wooden Planks are a useful crafting item used in many different recipes. The Wooden Planks Recipe can be crafted under the Tool Crafting Tab in your inventory, using the Wooden Planks Recipe. Wooden Planks are used in the following recipes:. Base Command Unit Recipe; M9 Pistol Recipe; Pick Axe Recipe; Railings Recipe; Rifle Recipe; Roof Recipe; Shotgun Recipe.
  • Start studying Chapter 6 Ant. Learn vocabulary, terms, and more with flashcards, games, and other study tools. Identifying social and political system base on subsistence strategy: horticulturalist with. An axe dating to 25,000 years ago using Carbon 14 techniques. An axe dating to 25,000 years ago using Carbon 14 techniques.
  • My stout-axe is lvl 39 and what I found so far on this subject is: - 3 initial racials given just by levelling (+ Fire Mit, +Vit and +% Shadow Mit) - At lvl 30 I headed to Evendim and opened the Enmity of the Cultists (kill 100) to get the +Crafting XP racial Now, regarding that racial trait, there's a discrepancy.

How to Maintain Axes and Chain Saws. The sharp edge of the axe head creates an entry into wood, but the wider part of a convex blade actually pushes the wood apart to split or chip it. I know most thing in hunter base can be destroy, so far I have been able to destroy: - Fundations - Walls - Ceilings - Doorways (door will be destroyed as well) - Storage Box - Campfire NOTE: Storage Box and Campfire make different noise but I am 100% sure they can be destroyed. Has anyone tried (and succeded) in destroying the BCU of a Hunter Base? 100% 6 — 34 35.1 Slashing 25 5 – 17% Weapon Speed, + 165 Attack Rating, Chance to Lower Target's Slashing Resistance.

Subsistence Axe Dmg To Base 2017

Home >Equipment >Weapons >Weapon Descriptions >
Take a 1 question survey!
Subscribe to the Open Gaming Newsletter!

Cost 20 gp Weight 12 lbs.
Damage 1d10 (small), 1d12 (medium) Critical x3 Type slashing
Category two-handed Proficiency martial
Weapon Group axes Pae cast when dmg taken.

This two-handed battle axe is heavy enough that you can’t wield it with one hand. The head may have one blade or two, and may be “bearded” (meaning hooked or trailing at the bottom) to increase cleaving power and help pull down enemy shields. The haft is usually 3 to 4 feet long.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Subsistence Axe Dmg To Base

Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

Can someone explain to me the mechanics behind this?
Last bumped on Feb 10, 2018, 8:29:39 PM
Posted by
golan4840
on Apr 8, 2013, 8:15:51 AM
You have damage.
It is increased by your 'increased damage' and reduced by your 'reduced damage'.
It is then multiplied by your 'more damage' and your 'less damage'.
Posted by
Duskbane
on Apr 8, 2013, 8:33:27 AM
What the other guy said.
In math terms, 'increased / decreased' is an additive effect, 'more / less' is multiplicative.
Base Damage * (1 + increased damage - decreased damage) * more damage * less damage
'I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are.' - Mewtwo
Posted by
on Apr 8, 2013, 8:39:49 AM
Increased Dmg you add every single 'increased dmg' on gear/passives/gems up and have them altogether as one multiplier.
More Damage is a multiplier for itselfs and affects your base damage as well as your 'increased dmg' from gear/passives.
so lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives.
Gem A gives increased dmg by 100%
Gem B gives more dmg by 100%
A: gear+passive+gem = 300% increased, so 1000*(1+3.0) = 4000 dmg
B: (gear+passive)*gem = 200% increased and 100% more, so 1000*(1+2.0)*(1+1.0) = 6000 dmg
Posted by
Gufi
on Apr 8, 2013, 8:40:11 AM
Posted by
golan4840
on Apr 8, 2013, 9:11:58 AM

If the 1 is multiplier, why it is summed up in your calculations. Can you please explain it? I thought that if you do 1000dmg and you get 300% damage increase from the passive, you do 3000dmg, right?
I still do not understand the meaning of more / increased.
Last edited by Jplays on Jan 15, 2014, 9:53:18 PM
Posted by
Jplays
on Jan 15, 2014, 9:49:19 PM
'

If the 1 is multiplier, why it is summed up in your calculations. Can you please explain it? I thought that if you do 1000dmg and you get 300% damage increase from the passive, you do 3000dmg, right?
I still do not understand the meaning of more / increased.

1000 + 300% increase = 4000.
Many lewt.
Much desync.
Such rewarding.
Wow.
According to forum mods 'sandwich' is considered an offensive word. Who knew?
Last edited by Robert_Paulson on Jan 15, 2014, 9:59:02 PM
Posted by
Robert_Paulson
on Jan 15, 2014, 9:58:29 PM
Digging this thread from the grave, got a quick question to ask:
I am guessing without any 'increased damage', having 'more damage' will be not as effective.
So what is the best ratio between increased damage and more damage?
Is it like 1:3 or 1:1 or 3:1?
Posted by
on Apr 9, 2016, 1:34:03 PM
Most builds aim for around 400-500% increased damage.
Just to reiterate on the original replies the actual damage calculation is:
base_raw_damage = base damage * total_increased * total_more
total_increased = sum of increased / decreased modifiers
total_more = multiplication of all more / less modifiers (so having 2x 50% more damage multipliers isn't a 2x multiplier but a 1.5*1.5 = 2.25x multiplier)
If crit is in play:
base_damage = (base_raw_damage * crit_chance * crit_multiplier) + (base_raw_damage * (1.0 - crit_chance))
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Posted by
Mannoth
on Apr 9, 2016, 1:51:52 PM
more/less are standalone multipliers, increased/reduced stack into one multiplier
more is always the same effective, it just multiplies whatever your actual damage is by given modifier
'increased' relative strength goes down the the higher it is:
* if you already have 300% increased and add 100% increased, then it equals 25% more (multiplier goes from 400% to 500%)
* if you already have 400% increased and add 100% increased, then it equals 20% more (multiplier goes from 500% to 600%)
Posted by
Ludvator
on Apr 9, 2016, 1:54:35 PM

Subsistence Axe Dmg To Base 3

Report Forum Post